/*
Copyright (C) 2002-2009 Rice1964

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

void RSP_GBI2_Vtx(Gfx *gfx)
{
	uint32 addr = RSPSegmentAddr((gfx->gbi2vtx.addr));
	int vend	= gfx->gbi2vtx.vend/2;
	int n		= gfx->gbi2vtx.n;
	int v0		= vend - n;

	LOG_UCODE("    Vtx: Address 0x%08x, vEnd: %d, v0: %d, Num: %d", addr, vend, v0, n);

	if( vend > 64 )
	{
		DebuggerAppendMsg("Warning, attempting to load into invalid vertex positions, v0=%d, n=%d", v0, n);
		return;
	}

	if ((addr + (n*16)) > g_dwRamSize)
	{
		DebuggerAppendMsg("ProcessVertexData: Address out of range (0x%08x)", addr);
	}
	else
	{
		ProcessVertexData(addr, v0, n);
		status.dwNumVertices += n;
		DisplayVertexInfo(addr, v0, n);
	}
}

void RSP_GBI2_EndDL(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_EndDL);

	RDP_GFX_PopDL();
}

void RSP_GBI2_CullDL(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_CullDL);

#ifdef _DEBUG
	if( !debuggerEnableCullFace )
	{
		return;	//Disable Culling
	}
#endif
	if( g_curRomInfo.bDisableCulling )
	{
		return;	//Disable Culling
	}

	uint32 i;
	uint32 dwVFirst = (((gfx->words.w0)) & 0xfff) / gRSP.vertexMult;
	uint32 dwVLast  = (((gfx->words.w1)) & 0xfff) / gRSP.vertexMult;

	LOG_UCODE("    Culling using verts %d to %d", dwVFirst, dwVLast);

	// Mask into range
	dwVFirst &= 0x1f;
	dwVLast &= 0x1f;

	if( dwVLast < dwVFirst )	return;
	if( !gRSP.bRejectVtx )	return;

	for (i = dwVFirst; i <= dwVLast; i++)
	{
		//if (g_dwVtxFlags[i] == 0)
		if (g_clipFlag[i] == 0)
		{
			LOG_UCODE("    Vertex %d is visible, returning", i);
			return;
		}
	}

	status.dwNumDListsCulled++;

	LOG_UCODE("    No vertices were visible, culling");

	RDP_GFX_PopDL();
}

void RSP_GBI2_MoveWord(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_MoveWord);

	switch (gfx->gbi2moveword.type)
	{
	case RSP_MOVE_WORD_MATRIX:
		RSP_RDP_InsertMatrix(gfx);
		break;
	case RSP_MOVE_WORD_NUMLIGHT:
		{
			uint32 dwNumLights = gfx->gbi2moveword.value/24;
			gRSP.ambientLightIndex = dwNumLights;
			SetNumLights(dwNumLights);
		}
		break;

	case RSP_MOVE_WORD_CLIP:
		{
			switch (gfx->gbi2moveword.offset)
			{
			case RSP_MV_WORD_OFFSET_CLIP_RNX:
			case RSP_MV_WORD_OFFSET_CLIP_RNY:
			case RSP_MV_WORD_OFFSET_CLIP_RPX:
			case RSP_MV_WORD_OFFSET_CLIP_RPY:
				CRender::g_pRender->SetClipRatio(gfx->gbi2moveword.offset, gfx->gbi2moveword.value);
			default:
				LOG_UCODE("     RSP_MOVE_WORD_CLIP  ?   : 0x%08x", gfx->words.w1);
				break;
			}
		}
		break;

	case RSP_MOVE_WORD_SEGMENT:
		{
			uint32 dwSeg     = gfx->gbi2moveword.offset / 4;
			uint32 dwAddr = gfx->gbi2moveword.value & 0x00FFFFFF;			// Hack - convert to physical

			LOG_UCODE("      RSP_MOVE_WORD_SEGMENT Segment[%d] = 0x%08x",	dwSeg, dwAddr);
			if( dwAddr > g_dwRamSize )
			{
				gRSP.segments[dwSeg] = dwAddr;
#ifdef _DEBUG
				if( pauseAtNext )
					DebuggerAppendMsg("warning: Segment %d addr is %8X", dwSeg, dwAddr);
#endif
			}
			else
			{
				gRSP.segments[dwSeg] = dwAddr;
			}
		}
		break;
	case RSP_MOVE_WORD_FOG:
		{
			uint16 wMult = (uint16)((gfx->gbi2moveword.value >> 16) & 0xFFFF);
			uint16 wOff  = (uint16)((gfx->gbi2moveword.value      ) & 0xFFFF);

			float fMult = (float)(short)wMult;
			float fOff = (float)(short)wOff;

			float rng = 128000.0f / fMult;
			float fMin = 500.0f - (fOff*rng/256.0f);
			float fMax = rng + fMin;

			FOG_DUMP(TRACE4("Set Fog: Min=%f, Max=%f, Mul=%f, Off=%f", fMin, fMax, fMult, fOff));
			//if( fMult <= 0 || fMin > fMax || fMax < 0 || fMin > 1000 )
			if( fMult <= 0 || fMax < 0 )
			{
				// Hack
				fMin = 996;
				fMax = 1000;
				fMult = 0;
				fOff = 1;
			}

			SetFogMinMax(fMin, fMax, fMult, fOff);
			FOG_DUMP(TRACE3("Set Fog: Min=%f, Max=%f, Data=0x%08X", fMin, fMax, gfx->gbi2moveword.value));
		}
		break;
	case RSP_MOVE_WORD_LIGHTCOL:
		{
			uint32 dwLight = gfx->gbi2moveword.offset / 0x18;
			uint32 dwField = (gfx->gbi2moveword.offset & 0x7);

			switch (dwField)
			{
			case 0:
				if (dwLight == gRSP.ambientLightIndex)
				{
					SetAmbientLight( (gfx->gbi2moveword.value>>8) );
				}
				else
				{
					SetLightCol(dwLight, gfx->gbi2moveword.value);
				}
				break;

			case 4:
				break;

			default:
				DebuggerAppendMsg("RSP_MOVE_WORD_LIGHTCOL with unknown offset 0x%08x", dwField);
				break;
			}


		}
		break;

	case RSP_MOVE_WORD_PERSPNORM:
		LOG_UCODE("     RSP_MOVE_WORD_PERSPNORM 0x%04x", (short)gfx->words.w1);
		break;

	case RSP_MOVE_WORD_POINTS:
		LOG_UCODE("     2nd cmd of Force Matrix");
		break;

	default:
		{
			LOG_UCODE("      Ignored!!");

		}
		break;
	}
}

void RSP_GBI2_Tri1(Gfx *gfx)
{
	if( gfx->words.w0 == 0x05000017 && gfx->gbi2tri1.flag == 0x80 )
	{
		// The ObjLoadTxtr / Tlut cmd for Evangelion.v64
		RSP_S2DEX_SPObjLoadTxtr(gfx);
		DebuggerAppendMsg("Fix me, SPObjLoadTxtr as RSP_GBI2_Tri2");
	}
	else
	{
		status.primitiveType = PRIM_TRI1;
		bool bTrisAdded = false;
		bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled();

		// While the next command pair is Tri1, add vertices
		uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
		uint32 * pCmdBase = (uint32 *)(g_pRDRAMu8 + dwPC);

		do
		{
			uint32 dwV2 = gfx->gbi2tri1.v2/gRSP.vertexMult;
			uint32 dwV1 = gfx->gbi2tri1.v1/gRSP.vertexMult;
			uint32 dwV0 = gfx->gbi2tri1.v0/gRSP.vertexMult;

			if (IsTriangleVisible(dwV0, dwV1, dwV2))
			{
				DEBUG_DUMP_VERTEXES("ZeldaTri1", dwV0, dwV1, dwV2);
				LOG_UCODE("    ZeldaTri1: 0x%08x 0x%08x %d,%d,%d", gfx->words.w0, gfx->words.w1, dwV0, dwV1, dwV2);
				if (!bTrisAdded)
				{
					if( bTexturesAreEnabled )
				{
					PrepareTextures();
					InitVertexTextureConstants();
				}
					CRender::g_pRender->SetCombinerAndBlender();
					bTrisAdded = true;
				}
				PrepareTriangle(dwV0, dwV1, dwV2);
			}

			gfx++;
			dwPC += 8;

#ifdef _DEBUG
		} while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI1);
#else
		} while( gfx->words.cmd == (uint8)RSP_ZELDATRI1);
#endif

		gDlistStack[gDlistStackPointer].pc = dwPC-8;

		if (bTrisAdded)	
		{
			CRender::g_pRender->DrawTriangles();
		}

		DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI1"));
	}
}



void RSP_GBI2_Tri2(Gfx *gfx)
{
	if( gfx->words.w0 == 0x0600002f && gfx->gbi2tri2.flag == 0x80 )
	{
		// The ObjTxSprite cmd for Evangelion.v64
		RSP_S2DEX_SPObjLoadTxSprite(gfx);
		DebuggerAppendMsg("Fix me, SPObjLoadTxSprite as RSP_GBI2_Tri2");
	}
	else
	{
		status.primitiveType = PRIM_TRI2;
		BOOL bTrisAdded = FALSE;

		// While the next command pair is Tri2, add vertices
		uint32 dwPC = gDlistStack[gDlistStackPointer].pc;
		bool bTexturesAreEnabled = CRender::g_pRender->IsTextureEnabled();

		do {
			uint32 dwV2 = gfx->gbi2tri2.v2;
			uint32 dwV1 = gfx->gbi2tri2.v1;
			uint32 dwV0 = gfx->gbi2tri2.v0;

			uint32 dwV5 = gfx->gbi2tri2.v5;
			uint32 dwV4 = gfx->gbi2tri2.v4;
			uint32 dwV3 = gfx->gbi2tri2.v3;

			LOG_UCODE("    ZeldaTri2: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1);
			LOG_UCODE("           V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2);
			LOG_UCODE("           V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5);

			// Do first tri
			if (IsTriangleVisible(dwV0, dwV1, dwV2))
			{
				DEBUG_DUMP_VERTEXES("ZeldaTri2 1/2", dwV0, dwV1, dwV2);
				if (!bTrisAdded)
				{
					if( bTexturesAreEnabled )
				{
					PrepareTextures();
					InitVertexTextureConstants();
				}
					CRender::g_pRender->SetCombinerAndBlender();
					bTrisAdded = true;
				}

				PrepareTriangle(dwV0, dwV1, dwV2);
			}

			// Do second tri
			if (IsTriangleVisible(dwV3, dwV4, dwV5))
			{
				DEBUG_DUMP_VERTEXES("ZeldaTri2 2/2", dwV3, dwV4, dwV5);
				if (!bTrisAdded)
				{
					if( bTexturesAreEnabled )
				{
					PrepareTextures();
					InitVertexTextureConstants();
				}
					CRender::g_pRender->SetCombinerAndBlender();
					bTrisAdded = true;
				}

				PrepareTriangle(dwV3, dwV4, dwV5);
			}
			
			gfx++;
			dwPC += 8;

#ifdef _DEBUG
		} while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_ZELDATRI2);
#else
		} while ( gfx->words.cmd == (uint8)RSP_ZELDATRI2 );//&& status.dwNumTrisRendered < 50);
#endif


		gDlistStack[gDlistStackPointer].pc = dwPC-8;

		if (bTrisAdded)	
		{
			CRender::g_pRender->DrawTriangles();
		}

		DEBUG_TRIANGLE(TRACE0("Pause at GBI2 TRI2"));
	}
}

void RSP_GBI2_Line3D(Gfx *gfx)
{
	if( gfx->words.w0 == 0x0700002f && (gfx->words.w1>>24) == 0x80 )
	{
		// The ObjTxSprite cmd for Evangelion.v64
		RSP_S2DEX_SPObjLoadTxRect(gfx);
	}
	else
	{
		status.primitiveType = PRIM_TRI3;

		uint32 dwPC = gDlistStack[gDlistStackPointer].pc;

		BOOL bTrisAdded = FALSE;

		do {
			uint32 dwV0 = gfx->gbi2line3d.v0/gRSP.vertexMult;
			uint32 dwV1 = gfx->gbi2line3d.v1/gRSP.vertexMult;
			uint32 dwV2 = gfx->gbi2line3d.v2/gRSP.vertexMult;

			uint32 dwV3 = gfx->gbi2line3d.v3/gRSP.vertexMult;
			uint32 dwV4 = gfx->gbi2line3d.v4/gRSP.vertexMult;
			uint32 dwV5 = gfx->gbi2line3d.v5/gRSP.vertexMult;

			LOG_UCODE("    ZeldaTri3: 0x%08x 0x%08x", gfx->words.w0, gfx->words.w1);
			LOG_UCODE("           V0: %d, V1: %d, V2: %d", dwV0, dwV1, dwV2);
			LOG_UCODE("           V3: %d, V4: %d, V5: %d", dwV3, dwV4, dwV5);

			// Do first tri
			if (IsTriangleVisible(dwV0, dwV1, dwV2))
			{
				DEBUG_DUMP_VERTEXES("ZeldaTri3 1/2", dwV0, dwV1, dwV2);
				if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled())
				{
					PrepareTextures();
					InitVertexTextureConstants();
				}

				if( !bTrisAdded )
				{
					CRender::g_pRender->SetCombinerAndBlender();
				}

				bTrisAdded = true;
				PrepareTriangle(dwV0, dwV1, dwV2);
			}

			// Do second tri
			if (IsTriangleVisible(dwV3, dwV4, dwV5))
			{
				DEBUG_DUMP_VERTEXES("ZeldaTri3 2/2", dwV3, dwV4, dwV5);
				if (!bTrisAdded && CRender::g_pRender->IsTextureEnabled())
				{
					PrepareTextures();
					InitVertexTextureConstants();
				}

				if( !bTrisAdded )
				{
					CRender::g_pRender->SetCombinerAndBlender();
				}

				bTrisAdded = true;
				PrepareTriangle(dwV3, dwV4, dwV5);
			}
			
			gfx++;
			dwPC += 8;

#ifdef _DEBUG
		} while (!(pauseAtNext && eventToPause==NEXT_TRIANGLE) && gfx->words.cmd == (uint8)RSP_LINE3D);
#else
		} while ( gfx->words.cmd == (uint8)RSP_LINE3D);
#endif

		gDlistStack[gDlistStackPointer].pc = dwPC-8;


		if (bTrisAdded)	
		{
			CRender::g_pRender->DrawTriangles();
		}

		DEBUG_TRIANGLE(TRACE0("Pause at GBI2 Line3D"));
	}
}

void RSP_GBI2_Texture(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_Texture);

	float fTextureScaleS = (float)(gfx->texture.scaleS) / (65536.0f * 32.0f);
	float fTextureScaleT = (float)(gfx->texture.scaleT) / (65536.0f * 32.0f);

	if( (((gfx->words.w1)>>16)&0xFFFF) == 0xFFFF )
	{
		fTextureScaleS = 1/32.0f;
	}
	else if( (((gfx->words.w1)>>16)&0xFFFF) == 0x8000 )
	{
		fTextureScaleS = 1/64.0f;
	}
	if( (((gfx->words.w1)    )&0xFFFF) == 0xFFFF )
	{
		fTextureScaleT = 1/32.0f;
	}
	else if( (((gfx->words.w1)    )&0xFFFF) == 0x8000 )
	{
		fTextureScaleT = 1/64.0f;
	}

	CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT);

	/*
	if( g_curRomInfo.bTextureScaleHack )
	{
	// Hack, need to verify, refer to N64 programming manual
	// that if scale = 0.5 (1/64), vtx s,t are also doubled

		if( ((word1>>16)&0xFFFF) == 0x8000 )
		{
			fTextureScaleS = 1/128.0f;
			if( ((word1)&0xFFFF) == 0xFFFF )
			{
				fTextureScaleT = 1/64.0f;
			}
		}

		if( ((word1    )&0xFFFF) == 0x8000 )
		{
			fTextureScaleT = 1/128.0f;
			if( ((word1>>16)&0xFFFF) == 0xFFFF )
			{
				fTextureScaleS = 1/64.0f;
			}
		}
	}
	*/

	CRender::g_pRender->SetTextureEnableAndScale(gfx->texture.tile, gfx->texture.enable_gbi2, fTextureScaleS, fTextureScaleT);

	LOG_TEXTURE(
	{
		DebuggerAppendMsg("SetTexture: Level: %d Tile: %d %s\n", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled");
		DebuggerAppendMsg("            ScaleS: %f, ScaleT: %f\n", fTextureScaleS*32.0f, fTextureScaleT*32.0f);
	});

	DEBUGGER_PAUSE_COUNT_N(NEXT_SET_TEXTURE);

	LOG_UCODE("    Level: %d Tile: %d %s", gfx->texture.level, gfx->texture.tile, gfx->texture.enable_gbi2 ? "enabled":"disabled");
	LOG_UCODE("    ScaleS: %f, ScaleT: %f", fTextureScaleS*32.0f, fTextureScaleT*32.0f);
}



void RSP_GBI2_PopMtx(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_PopMtx);

	uint8 nCommand = (uint8)(gfx->words.w0 & 0xFF);

	LOG_UCODE("        PopMtx: 0x%02x (%s)",
		nCommand, 
		(nCommand & RSP_ZELDA_MTX_PROJECTION) ? "Projection" : "ModelView");


/*	if (nCommand & RSP_ZELDA_MTX_PROJECTION)
	{
		CRender::g_pRender->PopProjection();
	}
	else*/
	{
		CRender::g_pRender->PopWorldView();
	}
#ifdef _DEBUG
	if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD )
	{
		pauseAtNext = false;
		debuggerPause = true;
		TRACE0("Pause after Pop GBI2_PopMtx:");
	}
	else
	{
		if( pauseAtNext && logMatrix ) 
		{
			TRACE0("Pause after Pop GBI2_PopMtx:");
		}
	}
#endif

}


#define RSP_ZELDA_ZBUFFER				0x00000001		// Guess
#define RSP_ZELDA_CULL_BACK			0x00000200
#define RSP_ZELDA_CULL_FRONT			0x00000400
#define RSP_ZELDA_FOG					0x00010000
#define RSP_ZELDA_LIGHTING			0x00020000
#define RSP_ZELDA_TEXTURE_GEN			0x00040000
#define RSP_ZELDA_TEXTURE_GEN_LINEAR	0x00080000
#define RSP_ZELDA_SHADING_SMOOTH		0x00200000

void RSP_GBI2_GeometryMode(Gfx *gfx)
{
	SP_Timing(RSP_GBI2_GeometryMode);

	uint32 dwAnd = ((gfx->words.w0)) & 0x00FFFFFF;
	uint32 dwOr  = ((gfx->words.w1)) & 0x00FFFFFF;

#ifdef _DEBUG
		LOG_UCODE("    0x%08x 0x%08x =(x & 0x%08x) | 0x%08x", gfx->words.w0, gfx->words.w1, dwAnd, dwOr);

		if ((~dwAnd) & RSP_ZELDA_ZBUFFER)					LOG_UCODE("  Disabling ZBuffer");
		//	if ((~dwAnd) & RSP_ZELDA_TEXTURE_ENABLE)			LOG_UCODE("  Disabling Texture");
		//	if ((~dwAnd) & RSP_ZELDA_SHADE)					LOG_UCODE("  Disabling Shade");
		if ((~dwAnd) & RSP_ZELDA_SHADING_SMOOTH)			LOG_UCODE("  Disabling Flat Shading");
		if ((~dwAnd) & RSP_ZELDA_CULL_FRONT)				LOG_UCODE("  Disabling Front Culling");
		if ((~dwAnd) & RSP_ZELDA_CULL_BACK)				LOG_UCODE("  Disabling Back Culling");
		if ((~dwAnd) & RSP_ZELDA_FOG)						LOG_UCODE("  Disabling Fog");
		if ((~dwAnd) & RSP_ZELDA_LIGHTING)				LOG_UCODE("  Disabling Lighting");
		if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN)				LOG_UCODE("  Disabling Texture Gen");
		if ((~dwAnd) & RSP_ZELDA_TEXTURE_GEN_LINEAR)		LOG_UCODE("  Disabling Texture Gen Linear");
		//	if ((~dwAnd) & RSP_ZELDA_LOD)						LOG_UCODE("  Disabling LOD (no impl)");

		if (dwOr & RSP_ZELDA_ZBUFFER)						LOG_UCODE("  Enabling ZBuffer");
		//	if (dwOr & RSP_ZELDA_TEXTURE_ENABLE)				LOG_UCODE("  Enabling Texture");
		//	if (dwOr & RSP_ZELDA_SHADE)						LOG_UCODE("  Enabling Shade");
		if (dwOr & RSP_ZELDA_SHADING_SMOOTH)				LOG_UCODE("  Enabling Flat Shading");
		if (dwOr & RSP_ZELDA_CULL_FRONT)					LOG_UCODE("  Enabling Front Culling");
		if (dwOr & RSP_ZELDA_CULL_BACK)					LOG_UCODE("  Enabling Back Culling");
		if (dwOr & RSP_ZELDA_FOG)							LOG_UCODE("  Enabling Fog");
		if (dwOr & RSP_ZELDA_LIGHTING)					LOG_UCODE("  Enabling Lighting");
		if (dwOr & RSP_ZELDA_TEXTURE_GEN)					LOG_UCODE("  Enabling Texture Gen");
		if (dwOr & RSP_ZELDA_TEXTURE_GEN_LINEAR)			LOG_UCODE("  Enabling Texture Gen Linear");
		//	if (dwOr & RSP_ZELDA_LOD)							LOG_UCODE("  Enabling LOD (no impl)");
#endif // _DEBUG

		gRDP.geometryMode &= dwAnd;
	gRDP.geometryMode |= dwOr;


	bool bCullFront		= (gRDP.geometryMode & RSP_ZELDA_CULL_FRONT) ? true : false;
	bool bCullBack		= (gRDP.geometryMode & RSP_ZELDA_CULL_BACK) ? true : false;
	
	BOOL bShade			= (gRDP.geometryMode & G_SHADE) ? TRUE : FALSE;
	//BOOL bFlatShade		= (gRDP.geometryMode & RSP_ZELDA_SHADING_SMOOTH) ? TRUE : FALSE;
	BOOL bFlatShade		= (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN_LINEAR) ? TRUE : FALSE;
	if( options.enableHackForGames == HACK_FOR_TIGER_HONEY_HUNT )
		bFlatShade		= FALSE;
	
	bool bFog			= (gRDP.geometryMode & RSP_ZELDA_FOG) ? true : false;
	bool bTextureGen	= (gRDP.geometryMode & RSP_ZELDA_TEXTURE_GEN) ? true : false;

	bool bLighting      = (gRDP.geometryMode & RSP_ZELDA_LIGHTING) ? true : false;
	BOOL bZBuffer		= (gRDP.geometryMode & RSP_ZELDA_ZBUFFER)	? TRUE : FALSE;	

	CRender::g_pRender->SetCullMode(bCullFront, bCullBack);
	
	//if (bFlatShade||!bShade)	CRender::g_pRender->SetShadeMode( SHADE_FLAT );
	if (bFlatShade)	CRender::g_pRender->SetShadeMode( SHADE_FLAT );
	else			CRender::g_pRender->SetShadeMode( SHADE_SMOOTH );
	
	SetTextureGen(bTextureGen);

	SetLighting( bLighting );
	CRender::g_pRender->ZBufferEnable( bZBuffer );
	CRender::g_pRender->SetFogEnable( bFog );
}


int dlistMtxCount=0;
extern uint32 dwConkerVtxZAddr;

void RSP_GBI2_Mtx(Gfx *gfx)
{	
	SP_Timing(RSP_GBI0_Mtx);
	dwConkerVtxZAddr = 0;	// For Conker BFD

	uint32 addr = RSPSegmentAddr((gfx->gbi2matrix.addr));

	if( gfx->gbi2matrix.param == 0 && gfx->gbi2matrix.len == 0 )
	{
		DLParser_Bomberman2TextRect(gfx);
		return;
	}

	LOG_UCODE("    Mtx: %s %s %s Length %d Address 0x%08x",
		gfx->gbi2matrix.projection ? "Projection" : "ModelView",
		gfx->gbi2matrix.load ? "Load" : "Mul",	
		gfx->gbi2matrix.nopush==0 ? "Push" : "No Push",
		gfx->gbi2matrix.len, addr);

	if (addr + 64 > g_dwRamSize)
	{
		DebuggerAppendMsg("ZeldaMtx: Address invalid (0x%08x)", addr);
		return;
	}

	LoadMatrix(addr);

	if (gfx->gbi2matrix.projection)
	{
		// So far only Extreme-G seems to Push/Pop projection matrices	
		CRender::g_pRender->SetProjection(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load);
	}
	else
	{
		CRender::g_pRender->SetWorldView(matToLoad, gfx->gbi2matrix.nopush==0, gfx->gbi2matrix.load);

		if( options.enableHackForGames == HACK_FOR_SOUTH_PARK_RALLY )
		{
			dlistMtxCount++;
			if( dlistMtxCount == 2 )
			{
				CRender::g_pRender->ClearZBuffer(1.0f);
			}
		}
	}

#ifdef _DEBUG
	char *loadstr = gfx->gbi2matrix.load?"Load":"Mul";
	char *pushstr = gfx->gbi2matrix.nopush==0?"Push":"Nopush";
	int projlevel = CRender::g_pRender->GetProjectMatrixLevel();
	int worldlevel = CRender::g_pRender->GetWorldViewMatrixLevel();
	if( pauseAtNext && eventToPause == NEXT_MATRIX_CMD )
	{
		pauseAtNext = false;
		debuggerPause = true;
		if (gfx->gbi2matrix.projection)
		{
			DebuggerAppendMsg("Pause after %s and %s Matrix: Projection, level=%d\n", loadstr, pushstr, projlevel );
		}
		else
		{
			DebuggerAppendMsg("Pause after %s and %s Matrix: WorldView level=%d\n", loadstr, pushstr, worldlevel);
		}
	}
	else
	{
		if( pauseAtNext && logMatrix ) 
		{
			if (gfx->gbi2matrix.projection)
			{
				DebuggerAppendMsg("Matrix: %s and %s Projection level=%d\n", loadstr, pushstr, projlevel);
			}
			else
			{
				DebuggerAppendMsg("Matrix: %s and %s WorldView\n level=%d", loadstr, pushstr, worldlevel);
			}
		}
	}
#endif
}

void RSP_GBI2_MoveMem(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_MoveMem);

	uint32 addr = RSPSegmentAddr((gfx->words.w1));
	uint32 type    = ((gfx->words.w0)     ) & 0xFE;

	//uint32 dwLen = ((gfx->words.w0) >> 16) & 0xFF;
	//uint32 dwOffset = ((gfx->words.w0) >> 8) & 0xFFFF;

	switch (type)
	{
	case RSP_GBI2_MV_MEM__VIEWPORT:
		{
			RSP_MoveMemViewport(addr);
		}
		break;
	case RSP_GBI2_MV_MEM__LIGHT:
		{
			uint32 dwOffset2 = ((gfx->words.w0) >> 5) & 0x3FFF;
		switch (dwOffset2)
		{
		case 0x00:
			{
				s8 * pcBase = g_pRDRAMs8 + addr;
				LOG_UCODE("    RSP_GBI1_MV_MEM_LOOKATX %f %f %f",
					(float)pcBase[8 ^ 0x3],
					(float)pcBase[9 ^ 0x3],
					(float)pcBase[10 ^ 0x3]);

			}
			break;
		case 0x18:
			{
				s8 * pcBase = g_pRDRAMs8 + addr;
				LOG_UCODE("    RSP_GBI1_MV_MEM_LOOKATY %f %f %f",
					(float)pcBase[8 ^ 0x3],
					(float)pcBase[9 ^ 0x3],
					(float)pcBase[10 ^ 0x3]);
			}
			break;
		default:		//0x30/48/60
			{
				uint32 dwLight = (dwOffset2 - 0x30)/0x18;
				LOG_UCODE("    Light %d:", dwLight);
					RSP_MoveMemLight(dwLight, addr);
			}
			break;
		}
		break;

		}
	case RSP_GBI2_MV_MEM__MATRIX:
		LOG_UCODE("Force Matrix: addr=%08X", addr);
		RSP_GFX_Force_Matrix(addr);
		break;
	case RSP_GBI2_MV_MEM_O_L0:
	case RSP_GBI2_MV_MEM_O_L1:
	case RSP_GBI2_MV_MEM_O_L2:
	case RSP_GBI2_MV_MEM_O_L3:
	case RSP_GBI2_MV_MEM_O_L4:
	case RSP_GBI2_MV_MEM_O_L5:
	case RSP_GBI2_MV_MEM_O_L6:
	case RSP_GBI2_MV_MEM_O_L7:
		LOG_UCODE("Zelda Move Light");
		RDP_NOIMPL_WARN("Zelda Move Light");
		break;

	case RSP_GBI2_MV_MEM__POINT:
		LOG_UCODE("Zelda Move Point");
		RDP_NOIMPL_WARN("Zelda Move Point");
		break;

	case RSP_GBI2_MV_MEM_O_LOOKATX:
		if( (gfx->words.w0) == 0xDC170000 && ((gfx->words.w1)&0xFF000000) == 0x80000000 )
		{
			// Ucode for Evangelion.v64, the ObjMatrix cmd
			RSP_S2DEX_OBJ_MOVEMEM(gfx);
		}
		break;
	case RSP_GBI2_MV_MEM_O_LOOKATY:
		RSP_RDP_NOIMPL("Not implemented ZeldaMoveMem LOOKATY, Cmd0=0x%08X, Cmd1=0x%08X", gfx->words.w0, gfx->words.w1);
		break;
	case 0x02:
		if( (gfx->words.w0) == 0xDC070002 && ((gfx->words.w1)&0xFF000000) == 0x80000000 )
		{
			RSP_S2DEX_OBJ_MOVEMEM(gfx);
			break;
		}
	default:
		LOG_UCODE("ZeldaMoveMem Type: Unknown");
		RSP_RDP_NOIMPL("Unknown ZeldaMoveMem Type, type=0x%X, Addr=%08X", type, addr);
		break;
	}
}



void RSP_GBI2_DL(Gfx *gfx)
{
	SP_Timing(RSP_GBI0_DL);

	uint32 dwPush = ((gfx->words.w0) >> 16) & 0xFF;
	uint32 dwAddr = RSPSegmentAddr((gfx->words.w1));

	if( dwAddr > g_dwRamSize )
	{
		RSP_RDP_NOIMPL("Error: DL addr = %08X out of range, PC=%08X", dwAddr, gDlistStack[gDlistStackPointer].pc );
		dwAddr &= (g_dwRamSize-1);
		DebuggerPauseCountN( NEXT_DLIST );
	}

	LOG_UCODE("    DL: Push:0x%02x Addr: 0x%08x", dwPush, dwAddr);
	
	switch (dwPush)
	{
	case RSP_DLIST_PUSH:
		LOG_UCODE("    Pushing ZeldaDisplayList 0x%08x", dwAddr);
		gDlistStackPointer++;
		gDlistStack[gDlistStackPointer].pc = dwAddr;
		gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT;

		break;
	case RSP_DLIST_NOPUSH:
		LOG_UCODE("    Jumping to ZeldaDisplayList 0x%08x", dwAddr);
		if( gDlistStack[gDlistStackPointer].pc == dwAddr+8 )	//Is this a loop
		{
			//Hack for Gauntlet Legends
			gDlistStack[gDlistStackPointer].pc = dwAddr+8;
		}
		else
			gDlistStack[gDlistStackPointer].pc = dwAddr;
		gDlistStack[gDlistStackPointer].countdown = MAX_DL_COUNT;
		break;
	}

	LOG_UCODE("");
	LOG_UCODE("\\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/");
	LOG_UCODE("#############################################");


}



void RSP_GBI2_SetOtherModeL(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_SetOtherModeL);

	uint32 dwShift = ((gfx->words.w0)>>8)&0xFF;
	uint32 dwLength= ((gfx->words.w0)   )&0xFF;
	uint32 dwData  = (gfx->words.w1);

	// Mask is constructed slightly differently
	uint32 dwMask = (uint32)((s32)(0x80000000)>>dwLength)>>dwShift;
	dwData &= dwMask;

	uint32 modeL = gRDP.otherModeL;
	modeL = (modeL&(~dwMask)) | dwData;

	Gfx tempgfx;
	tempgfx.words.w0 = gRDP.otherModeH;
	tempgfx.words.w1 = modeL;
	DLParser_RDPSetOtherMode(&tempgfx );
}



void RSP_GBI2_SetOtherModeH(Gfx *gfx)
{
	SP_Timing(RSP_GBI1_SetOtherModeH);

	uint32 dwLength= (((gfx->words.w0))&0xFF)+1;
	uint32 dwShift = 32 - (((gfx->words.w0)>>8)&0xFF) - dwLength;
	uint32 dwData  = (gfx->words.w1);

	uint32 dwMask2 = ((1<<dwLength)-1)<<dwShift;
	uint32 dwModeH = gRDP.otherModeH;
	dwModeH = (dwModeH&(~dwMask2)) | dwData;

	Gfx tempgfx;
	tempgfx.words.w0 = dwModeH;
	tempgfx.words.w1 = gRDP.otherModeL;
	DLParser_RDPSetOtherMode(&tempgfx );
}


void RSP_GBI2_SubModule(Gfx *gfx)
{
	SP_Timing(RSP_GBI2_SubModule);

	RSP_RDP_NOIMPL("RDP: RSP_GBI2_SubModule (0x%08x 0x%08x)", (gfx->words.w0), (gfx->words.w1));
}
